Cast
View AllJeff Bridges
as Kevin Flynn / Clu
Bruce Boxleitner
as Alan Bradley / Tron
David Warner
as Ed Dillinger / Sark / Voice of Master Control Program
Cindy Morgan
as Lora / Yori
Barnard Hughes
as Dr. Walter Gibbs / Dumont
Dan Shor
as Ram/Popcorn Co-Worker
Peter Jurasik
as Crom
Tony Stephano
as Peter / Sark's Lieutenant
Craig Chudy
as Warrior #1
Vince Deadrick Jr.
as Warrior #2
Sam Schatz
as Expert Disc Warrior
Michael Dudikoff
as Conscript #2
Jackson Bostwick
as Head Guard
Crew
Director
- Steven Lisberger
Producer
- Donald Kushner
- Harrison Ellenshaw
Reviews
r96sk
An acquired taste. For me, someone who has no knowledge of computer programming and the sort, it's a very slow, tedious and boring watch.
<em>'Tron'</em>, unfortunately, didn't take my interest whatsoever. Not helped by the poor special effects (they get a pass due to it being an 1982 release; though I'm not convinced it's good either way) and forgettable cast performances, it's not a premise that's easy to get into if you have no prior understanding of coding etc.
There is some intrigue in there, but not nearly enough to satisfy my viewing pleasure - it felt like a much longer run time than 96 minutes, that's for sure. All cool if you love this, but I very much didn't. Hopefully the 2010 sequel gives the concept a major boost.
Nov 10, 2020
CinemaSerf
I saw this again yesterday - it's 40 years old! I didn't see it at the time, I was one of those kids who hadn't the slightest interest in "Space Invaders" nor did I ever have an Atari, but I do recall the fuss that was being made about Disney's first foray into the world of the emerging computer games market. Actually, the story is not so terrible. It's pretty derivative, with a quite handsome, young, 501-clad Jeff Bridges ("Flynn") out to avenge himself on the evil "Dillinger" (David Warner) who pinched some of his gaming ideas and subsequently rose through the company. Thing is, though, "Dillinger" has now designed a "Master Control Programme" (Think "Forbin Project" from 1970) and when "Flynn" tries to break into this system, he is reduced to a player in a game of survival where he encounters fellow rebels "Tron", "Ram" and "Lora". Adventures ensue as they must try to destroy this "MCP" before it bores of industrial aspirations, and sets it's sights on the Pentagon and the Kremlin. By any modern day standard, the graphics are linear and static - but there is no doubt that they were groundbreaking and quickly-paced for 1982. The use of light - blue and red for good and evil; the slightly over-exposed imagery to try and create the feeling of an alternative digital environment works well enough and though there isn't the slightest amount of jeopardy as to the ending, it's actually quite an entertaining 90-odd minutes that reminded me that every oak tree starts with an acorn. The attempts to incorporate technical or gaming language into the dialogue are a bit contrived, but there is a fun sequence with a "bit" that can only say yes and no as "Flynn" drives his wonky thing ("Max" from "The Black Hole" (1979), anyone?) through the maze of circuitry. Warner is not very convincing, it has to be said - he was rarely much good, I thought - but once it gets going it's an enjoyable piece of cinema nostalgia that looked quite reasonable on a big screen.
Aug 16, 2022
Filipe Manuel Neto
**Once avant-garde and innovative, this film feels archaic and old as an arcade game, and has an absolutely miserable script.**
I'm not sure what Disney was thinking when they decided to make this film, but I understand the concept and the reasons that led the studio to bet on something like this. In the 1980s, the creation and gradual massification of the computer (a huge box that we see in the movie and which is now primitive compared to the machines we use) generated a “fever” around computing and led to the creation of games that, later, the World Wide Web has taken it to another level. The movie came out when personal computers started to become popular in the US, but here in my country it took about fifteen years to happen. It's extraordinary to think about this, and how quickly things have evolved. I am thirty-two years old, I belong to a generation that still lived its childhood without technologies, but I was a teenager when they started to become something more visible in our lives. So I can understand why this movie was made, but being a Disney movie, I confess I was expecting better.
The film has an uninspired cast made up of third-rate actors. Among all the (almost) anonymous names, only David Warner stands out. The film also has one of the worst dramatic interpretations of Jeff Bridges' life. He was still young here, but the film's material and style didn't help him do a satisfying job. In fact, I blame the screenwriters for most of the film's problems, as they weren't able to come up with a decent story that would justify the feature film. The story that the film brings us is based on the journey of a human being inside the computer, where he will basically have to play and beat opponents. This is very little and it bores us quickly. It seems like a mere excuse for the studio to make an experiment in the field of CGI and the application of technology in cinema.
Where the film really bets heavily is on the visuals, heavily stylized and inspired by two obvious elements: the integrated circuits used in engineering and the colorful and (now) somewhat forgotten neon lights. In those late 1980s, neon was something that drew attention in the urban landscape, and there was no street or square where, at dusk, dozens of neon signs did not light up. It's something that has virtually disappeared in the last decade, but that gave the city a certain life. I confess that I felt some nostalgia when feeling the aesthetic influences of all that, but I recognize that the film tried to do something far ahead of its time: the Hollywood Academy itself refused to nominate this film for an Oscar because it considered that CGI was a form of cheating. And perhaps also because they did so early, the resources used were so rudimentary (even though they were the best there was) that they gave the film an extremely heavy and dated look, which aged very poorly. The same can be said of the sound effects and even that soundtrack, so dominated by the synthesizer.
Aug 31, 2022
Thematic Analysis
This high-octane Science Fiction/Action/Adventure film balances spectacular sequences with character-driven moments. Unlike many films in the genre, Tron distinguishes itself through a unique visual style and creative action choreography.
Director Steven Lisberger brings their distinctive visual style to this film, continuing their exploration of themes seen in their previous works while adding new elements. Their approach to pacing and visual storytelling creates a viewing experience that rewards close attention.
Released in 1982, the film exists within a cultural context that now offers viewers historical perspective on the social issues of that era. Its reception demonstrates the diverse reactions to its artistic choices and its place in cinema history.
Did You Know?
- The production of Tron took approximately 17 months from pre-production to final cut.
- With a budget of $17.0 million, the film proved to be a financial success, earning back its investment and more.
- The final cut of the film runs for 95 minutes, though the director's initial assembly was reportedly 120 minutes long.
- Several scenes were filmed in multiple locations to capture the perfect setting.
- Some visual effects sequences took up to 4 months to complete.
- The screenplay went through 10 major revisions before the final shooting script was approved.
Historical Context
- In 1982, when this film was released:
- Economic policies were shifting toward deregulation in many Western countries.
- MTV launched, changing how music was marketed and consumed.
- Independent cinema was growing in influence, challenging the dominance of major studios.
How This Film Stands Out
While Tron shares thematic elements with other films in its genre, it distinguishes itself through its unique approach to storytelling, visual style, and character development.
Unlike Metropolis, which focuses more on action than character development, Tron subverts genre expectations by exploring its themes with greater nuance.
While films like 2001: A Space Odyssey and Twelve Monkeys explore similar territory, Tron stands apart through its distinctive directorial vision and pacing.
This film's unique contribution to cinema lies in its bold artistic choices and willingness to challenge viewer expectations, making it a valuable addition to its genre.
Details
- Release Date: July 9, 1982
- Runtime: 1h 35m
- Budget: $17,000,000
- Revenue: $33,000,000
Where to Watch
